![]() ![]() SDMs) can be executed at low health and if the gauge is at "MAX" level. There is a power gauge that the player can fill up by charging with energy. S-Groove: Inspired by The King of Fighters '94-'95. ![]() Players can perform Dashes, Short Jumps, and Tactical Recoveries. Much like UMvC3's X-Factor mechanic, there is a mechanic that enhances the player's speed, damage, and gauge regeneration. Players can perform Dashes, Guard Cancels, Short Jumps, and Fall Breakers. When activated, special moves are enhanced for a limited time. The Super gauge can contain up to three levels. P-Groove: Inspired by Vampire Savior/Darkstalkers 3. Players can use Dashes, Short Jumps, and Tactical Recoveries. But each character is limited to only one Super move. There is only one Super gauge that is filled when the player takes damage. Players can use Air Blocks, Dashes, Guard Cancels, Rolling Dodges, and Tactical Recoveries.Ī-Groove: Inspired by Super Street Fighter II Turbo. Depending on the power of the button being pressed for moves, there is a good chance of how much the gauge will be depleted. The Super gauge is split into three levels. GroovesC-Groove: Inspired by the Street Fighter Alpha series. Grooves make their comeback in this game, and players can use one of them to turn the tide of battle. Similar to Street Fighter III and IV, players can choose one of three Super Arts. SNK 2 and its update, the gameplay combines elements from Street Fighter and SNK's fighting games. Y'know what I'd like to see again? Another CvS crossover fighting game! I'd like to see it make a comeback.like this! ![]()
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